

This is there for a couple of reasons: As a means to keep track of passage of time (We're on fifth-thunder. They're there to incentivize infiltration by other players/AI. A couple of oil derricks will be given to you (within the immediate boundaries of your base) at the start of the match.

Just make sure you're prepared to defend that ingress as well as re-destroy the bridge when ready. as well as protect it (with an engineer) by repairing the bridge if you'd like to accumulate a fleet. This allows you to build naval within the area inward from starting location.

At start of match, the inner bridges to megawealth-isle self destroy. Also fun vs brutal AI when you just want to kill some time. Good map if you appreciate naval combat, where a lot of maps tend to neglect, or outright ignore it altogether. Very straightforward map you have starting resources to protect, further resources to acquire/sabotage, and the rest is just plain old commanding and conquering. Layout conducive for any team denomination(s).
